Mesh3
Mesh3 =
object
Defined in: mesh3.ts:18
Indexed triangle mesh. Vertices are stored once; faces reference them by index (CCW winding). Maps directly to a GPU vertex buffer + index buffer pair.
Properties
Section titled “Properties”faces:
ReadonlyArray<readonly [number,number,number]>
Defined in: mesh3.ts:20
vertices
Section titled “vertices”vertices: readonly
Point3[]
Defined in: mesh3.ts:19