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Mesh3

Mesh3 = object

Defined in: mesh3.ts:18

Indexed triangle mesh. Vertices are stored once; faces reference them by index (CCW winding). Maps directly to a GPU vertex buffer + index buffer pair.

faces: ReadonlyArray<readonly [number, number, number]>

Defined in: mesh3.ts:20


vertices: readonly Point3[]

Defined in: mesh3.ts:19