EulerAngles
EulerAngles =
object
Defined in: euler-angles.ts:16
Euler angles represent a rotation in 3D space using three angles (x, y, z) and a specific order of rotations.
Note: Euler angles suffer from gimbal lock, which can lead to a loss of one degree of freedom in 3D space. For many applications, quaternions are preferred for representing rotations.
Properties
Section titled “Properties”order:
EulerOrder
Defined in: euler-angles.ts:17
x:
number
Defined in: euler-angles.ts:19
y:
number
Defined in: euler-angles.ts:20
z:
number
Defined in: euler-angles.ts:21