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EulerAngles

EulerAngles = object

Defined in: euler-angles.ts:16

Euler angles represent a rotation in 3D space using three angles (x, y, z) and a specific order of rotations.

Note: Euler angles suffer from gimbal lock, which can lead to a loss of one degree of freedom in 3D space. For many applications, quaternions are preferred for representing rotations.

order: EulerOrder

Defined in: euler-angles.ts:17


x: number

Defined in: euler-angles.ts:19


y: number

Defined in: euler-angles.ts:20


z: number

Defined in: euler-angles.ts:21